Geo Political Simulator
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GPS - 2 Ruler Of Nations Production

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Post by bandyman Sat Oct 09, 2010 7:41 pm

I didnt see anything about GPS2, And I found something interesting when playing it lately.
Playing as Equitorial Guinue I had a quick look at my primary, secondary and tertiary inustries and noticed I was losing a lot of money haveing to buy my own Cereals, Internet Services and Cement, this were the big losses so I subsidized them at about 10,000mill each, which Kick started those industries.
Now I only make minor losses on Cement and Cereal and I am completely independant with my Internet Services. So looks like you can start your own industires now.
I even got Naval Contruction going so I'm guessing you can also start military services but theres a Black Market for that now Smile, bit pricey though.

My main problem at the moment is I am maxed out on Health and Education Personell, How do I get more? Wait for people to grow up and become them?

Thanks!

bandyman
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Post by Admin Fri Oct 15, 2010 7:38 am

Oh thats sounds good... i still dont have gps 2 becouse im waiting for the upgrade version and its still not out Sad

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Post by bandyman Fri Oct 15, 2010 2:27 pm

Cool, But i had kinda the same problem on GPS1, Running out of Doctors and teachers, Any Idea on how to get more?
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Post by Admin Tue Oct 26, 2010 10:57 am

Yeah i had the same problem, when that happends i try to get more birth in my country,raise education fonds for health care people and try to get more imigrants to my country

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Post by bandyman Mon Nov 01, 2010 7:28 pm

Just found another way, Invade a country and then you will have more. But then the world hates your and its impossible to better yourself... Unfair. Everyone else can start wars but when I try, NOOO people have to hate me Smile
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Post by Gweed Mon Nov 29, 2010 5:51 am

It has taken me a long time to play, I finally found out that more than one parliament law is way too much and changing taxes more than like 2-5% will cause widespread discontent (when you think about a .5% hike in Income Taxes in real life you'd be pissed let alone 10% lol, this is game is amazingly realistic).

Anyway how do you determine the amount of cash to throw into some subsidies? At the moment I would just look at the balances (not percent) and create a subsidy equal or somewhat larger than what I lost through trade... Which seemed to increase my loss...

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